000 | 01473nam a2200349z 4500 | ||
---|---|---|---|
005 | 20170415123250.0 | ||
008 | 090114s2008 maum a001 0 eng | ||
020 |
_a9781584505341 (pbk.) _c2100 Bht |
||
020 | _a1584505346 (pbk.) | ||
040 | _aSPU | ||
049 | _bSPU-BK | ||
050 |
_aQA 76.76.C672 _bD37A 2008 |
||
100 | 1 |
_aDarby, Jason, _d1972- _9155171 |
|
245 | 1 | 0 |
_aAwesome game creation : _bno programming required / _cJason Darby _h[book] |
250 | _a3rd ed. | ||
260 |
_aBoston, Mass. : _bCharles River Media, _c2008 |
||
300 |
_axviii, 493 p. : _bill. ; _c24 cm. + _e1 CD-ROM |
||
440 | 0 |
_aGame development series _9142128 |
|
449 | 0 | _aL00999 | |
449 | 0 | _a111000 | |
500 | _aRev. ed. of: Awesome game creation : no programming required / Luke Ahearn, Clayton Crooks. 2nd ed. 2002. | ||
504 | _aIncludes index | ||
505 | 0 | _aTo game development | |
505 | 0 | _aThe history of game development | |
505 | 0 | _aGraphics : the basic building blocks of a game | |
650 | 0 |
_aCOMPUTER GAMES _xPROGRAMMING _952081 |
|
910 |
_aดร.สุชาย _bแอ็ดวานซ์มีเดีย _c021208/050109 |
||
942 | _cGEN | ||
998 |
_aniparat 0109 _bniparat 0109 |
||
999 | _c128438 |