Fundamentals of game design / Ernest Adams, Andrew Rollings [book]
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 0131687476 (alk. paper)
- QA 76.76.C672 A32F 2007
Contents:
Games and video games
Design components and processes
Creative and expressive play
Character development
Storytelling and narrative
Creating the user experience
Item type | Current library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
![]() |
SPU Library, Chonburi campus | General Books (ENGLISH) | Floor 3: General Shelves (FOREIGN LANGUAGE) | QA 76.76.C672 A32F 2007 (Browse shelf(Opens below)) | Available | B006247 |
Total holds: 0
Includes bibliographical references and index
Games and video games
Design components and processes
Creative and expressive play
Character development
Storytelling and narrative
Creating the user experience
There are no comments on this title.
Log in to your account to post a comment.