AI and artificial life in video games / Guy W. Lecky-Thompson [book]
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9781584505587
- c9781584505587
- 1584505583
- QA 76.76.C672 L42A 2008
Contents:
Using artificial intelligence in video games
Uses for artificial life in video games
The a-life programmiong paradigm
Item type | Current library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 5: General Shelves (ENGLISH): Q-T | QA 76.76.C672 L42A 2008 (Browse shelf(Opens below)) | Available | F058643 |
Total holds: 0
Includes index
Includes index
Using artificial intelligence in video games
Uses for artificial life in video games
The a-life programmiong paradigm
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