Game feel : a game designer's guide to virtual sensation / Steve Swink [book]
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9780123743282 (pbk. : alk. paper)
- QA 76.9.H85 S94G 2009
Contents:
Defining game feel
Game feel and human perception
The game fell model of interactiving
Item type | Current library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds | |
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 5: General Shelves (ENGLISH): Q-T | QA 76.9.H85 S94G 2009 (Browse shelf(Opens below)) | Available | F060502 |
Total holds: 0
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QA 76.9.H85 S56D 1998 Designing the user interface : | QA 76.9.H85 S56D 2004 Designing the user interface : | QA 76.9.H85 S56D 2005 Designing the user interface : | QA 76.9.H85 S94G 2009 Game feel : | QA 76.9 .H92A 1993 Advanced computer architecture : | QA 76.9.I52 ธ394ก 2563 การวิเคราะห์ข้อมูลเชิงภาพด้วย Power BI / | QA 76.9.I52 D37 2020 Data visualization in society / |
Includes index
Defining game feel
Game feel and human perception
The game fell model of interactiving
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