Game design workshop: A playcentric approach to creating innovative games / Tracy Fullerton, author
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9781482217162
- Game design workshop
- QA 76.76 F84G 2014
Item type | Current library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds | |
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SPU Library, Chonburi campus | General Books (ENGLISH) | Floor 3: General Shelves (FOREIGN LANGUAGE) | QA 76.76 F84G 2014 (Browse shelf(Opens below)) | Available | B008847 |
Includes bibliographical references Available to OhioLINK libraries
The role of the game designer page 1-28 - - The structure of games page 29-54 - - Working with formal elements page 55-96 - - Working with dramatic elements page 97-126 - - Working with system dynamics page 127-162 - - Conceptualization page 163-196 - - Prototyping page 197-234 - - Digital prototyping page 235-270 - - Playtesting page 271-304 - - Functionality, completeness, and balance page 305-340 - - Fun and accessibility page 341-380 - - Team structures page 381-412 - - Stages and methods of development page 413-436 - - Communicating your designs page 437-458 - - Understanding the new game industry page 459-480 - - Selling yourself and your ideas to the game industry page 481-494
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