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Game design workshop: A playcentric approach to creating innovative games / Tracy Fullerton, author

By: Material type: TextTextPublication details: Boca Raton : CRC Press, 2014Edition: 3rd edNotes: Includes bibliographical references Available to OhioLINK librariesDescription: xxvii, 507 p. : ill. ; 23 cmISBN:
  • 9781482217162
Other title:
  • Game design workshop
Subject(s): LOC classification:
  • QA 76.76 F84G 2014
Contents:
The role of the game designer page 1-28 - - The structure of games page 29-54 - - Working with formal elements page 55-96 - - Working with dramatic elements page 97-126 - - Working with system dynamics page 127-162 - - Conceptualization page 163-196 - - Prototyping page 197-234 - - Digital prototyping page 235-270 - - Playtesting page 271-304 - - Functionality, completeness, and balance page 305-340 - - Fun and accessibility page 341-380 - - Team structures page 381-412 - - Stages and methods of development page 413-436 - - Communicating your designs page 437-458 - - Understanding the new game industry page 459-480 - - Selling yourself and your ideas to the game industry page 481-494
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Holdings
Item type Current library Collection Shelving location Call number Status Date due Barcode Item holds
General Book General Book SPU Library, Chonburi campus General Books (ENGLISH) Floor 3: General Shelves (FOREIGN LANGUAGE) QA 76.76 F84G 2014 (Browse shelf(Opens below)) Available B008847
Total holds: 0

Includes bibliographical references Available to OhioLINK libraries

The role of the game designer page 1-28 - - The structure of games page 29-54 - - Working with formal elements page 55-96 - - Working with dramatic elements page 97-126 - - Working with system dynamics page 127-162 - - Conceptualization page 163-196 - - Prototyping page 197-234 - - Digital prototyping page 235-270 - - Playtesting page 271-304 - - Functionality, completeness, and balance page 305-340 - - Fun and accessibility page 341-380 - - Team structures page 381-412 - - Stages and methods of development page 413-436 - - Communicating your designs page 437-458 - - Understanding the new game industry page 459-480 - - Selling yourself and your ideas to the game industry page 481-494

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