3ds max 7 bible / Kelly L. Murdock
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 0764579711
- TR 897.7 M87T 2005
Contents:
Part I : Learning the max interface--Part II : Working with objects--Part III : Modeling--Part IV : Materials and maps--Part V : Cameras and lighting--Part VI : Animation--Part VII : Character studio rigging and lnverse kinematics--Part VIII : Dynamics and reactor--Part IX : Rendering and mental ray--Part x : Maxscript and plug-Ins
Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Notes | Date due | Barcode | Item holds | |
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N | TR 897.7 M87T 2005 (Browse shelf(Opens below)) | Available | CD+ROM | F055709 | ||||
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SPU Library, Bangkok (Main Campus) | CD/DVD Accompanying Materials | Floor 5: CD/DVD Accompany | TR 897.7 M87T 2005 (Browse shelf(Opens below)) | CD.No.1388 | Available | CD+ROM | FCD055709 |
Total holds: 0
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TR 897.7 M84I 2007 Introducing character animation with Blender / | TR 897.7 M87M 2004 Macromedia flash MX 2004 game programming/ | TR 897.7 M87M 2004 Macromedia flash MX 2004 game programming/ | TR 897.7 M87T 2005 3ds max 7 bible / | TR 897.7 M87T 2005 3ds max 7 bible / | TR 897.7 M87T 2007 3ds Max 9 bible / | TR 897.7 M87T 2007 3ds Max 9 bible / |
Includes index
Part I : Learning the max interface--Part II : Working with objects--Part III : Modeling--Part IV : Materials and maps--Part V : Cameras and lighting--Part VI : Animation--Part VII : Character studio rigging and lnverse kinematics--Part VIII : Dynamics and reactor--Part IX : Rendering and mental ray--Part x : Maxscript and plug-Ins
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