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Game development essentials : game level design / Travis Castillo, Jeannie Novak [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Delmar, 2008
Other title:
  • Game level design
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 C37G 2008, ...

Game development essentials : game story & character development [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thompson Delmar Learning, 2006
Other title:
  • Game story & character development
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 K72G 2006, ...

Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak [book] by Series: Game development essentials
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson Delmar Learning, 2008
Other title:
  • Gameplay mechanics.
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 D86G 2008, ...

Game development essentials : online game development [book] by
Material type: Text Text; Format: print
Publication details: Clifton Park,NY : Delmar, 2008
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (4)Call number: QA 76.76.C672 H34G 2008, ...

Game feel : a game designer's guide to virtual sensation / Steve Swink [book] by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Amsterdam : Morgan Kaufmann Publishers/Elsevier, 2009
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.9.H85 S94G 2009.

Game interface design / Brent Fox. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, 2005
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 F69G 2005, ...

The game maker's apprentice : game development for beginners [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berkeley, CA : Apress, 2006
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 H32G 2006, ...

The game producer's handbook / Dan Irish. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2005
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 I74G 2005.

Game writing handbook / Rafael Chandler [book] by Series:
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, 2007
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 C42G 2007.

Introduction to video game design and development / Joseph Saulter [book] by Series: Video game design and development
Material type: Text Text; Format: print
Publication details: Boston : McGraw-Hill, 20007
Availability: Items available for loan: SPU Library, Chonburi campus (2)Call number: CD E 0893, ...

Ipad multiplayer magic / Michael Duggan [book] by
Material type: Text Text; Format: print
Publication details: Boston, Mass. : Course Technology PTR, 2012
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 D83I 2012.

Macromedia flash MX 2004 games most wanted/ Kristian Besley...[et al.] by
Material type: Text Text; Format: print
Publication details: Berkeley, CA. : Friendsof ED, 2004
Other title:
  • Flash MX 2004 games most wanted
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: TR 897.7 B47M 2004.

Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, M.A. : Focal Press/Elsevier, 2009
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: TR 897.7 I53M 2009, ...

The official guide to 3D GameStudio / Michael Duggan. [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology,, 2007
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 D83T 2007.

Physics modeling for game programmers / David Conger. [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2004
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 C66P 2004, ...

Real-time cinematography for games [book] by Series: Game development series (Charles River Media (Firm)
Edition: 1st ed.
Material type: Text Text; Format: print
Publication details: Hingham, Mass. : Charles River Media, 2005
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 H38R 2005.

The big bad world of concept art for video games : how to start your career as a concept artist / Eliott Lilly by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: California : Design Studio Press, 2017
Other title:
  • How to start your career as a concept artist
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 L54B 2017.

The ultimate guide to video game writing and design [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Los Angeles : Lone Eagle, 2007
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 D54U 2007.

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