The complete guide to game development, art and design / David McCarthy, Ste Curran, Simon Byron
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 1904705480
- QA 76.76.C672 M32C 2005
Contents:
A brief introduction to game development--In the beginning--Game design in the 1980s--Game design in the 1990s--Game design for the 21st century--How modern games are made--Preproduction--Phase one--The pitch Q&A Jermy Chubb--Approaches to preproduction--Game design--Q&A Ben Cousins--Tools and middleware--Q&A Andy Beveridge--Production--The production stage--Programming--Q&A Tim Sweeney--level design--Q&A Dario Casali
Item type | Current library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds | |
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 5: General Shelves (ENGLISH): Q-T | QA 76.76.C672 M32C 2005 (Browse shelf(Opens below)) | Available | F055750 |
Total holds: 0
A brief introduction to game development--In the beginning--Game design in the 1980s--Game design in the 1990s--Game design for the 21st century--How modern games are made--Preproduction--Phase one--The pitch Q&A Jermy Chubb--Approaches to preproduction--Game design--Q&A Ben Cousins--Tools and middleware--Q&A Andy Beveridge--Production--The production stage--Programming--Q&A Tim Sweeney--level design--Q&A Dario Casali
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