Fundamentals of game design / Ernest Adams, Andrew Rollings [book]
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 0131687476 (alk. paper)
- QA 76.76.C672 A32F 2007
Contents:
Games and video games
Design components and processes
Creative and expressive play
Character development
Storytelling and narrative
Creating the user experience
Item type | Current library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds | |
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SPU Library, Chonburi campus | General Books (ENGLISH) | Floor 3: General Shelves (FOREIGN LANGUAGE) | QA 76.76.C672 A32F 2007 (Browse shelf(Opens below)) | Available | B006247 |
Total holds: 0
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QA 76.76.C672 ส928ส 2548 สร้างเกมส์ 2D/3D With Game Engines / | QA 76.76.C672 ส928ส 2548 สร้างเกมส์ 2D/3D With Game Engines / | QA 76.76.C672 ส928ส 2548 สร้างเกมส์ 2D/3D With Game Engines / | QA 76.76.C672 A32F 2007 Fundamentals of game design / | QA 76.76.C672 A38 2009 Advanced game programming : a GameDev.net collection / | QA 76.76.C672 A87B 2009 Beginning OpenGL game programming / | QA 76.76.C672 B43 2009 Beginning game programming : a GameDev.net collection / |
Includes bibliographical references and index
Games and video games
Design components and processes
Creative and expressive play
Character development
Storytelling and narrative
Creating the user experience
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