Refine your search

Your search returned 24 results.

Not what you expected? Check for suggestions
Sort
Results
Game plan great designs that changed the face of computer gaming / Ste Curran by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Switzerland : Roto Vision Book, 2004
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: T 385.G3 C87G 2004.

AI and artificial life in video games / Guy W. Lecky-Thompson [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Charles River Media/Cengage Technology, 2008
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 L42A 2008.

Arcade game typography : the art of pixel type / Toshi Omagari ; foreword by Kiyonori Muroga by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Thames and Hudson, 2019
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: NK 1175 O42A 2019 .

The art of Assassin's Creed : Valhalla / editor, Ian Tucker. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Milwaukie, OR : Dark Horse Books, 2020
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: GV 1469.37 A77 2020.

The art of Diablo / written & edited by Jake Gerli ; additional writing, Robert Brooks. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Irvine, California : Blizzard Entertainment, 2019
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: GV 1469.35.D52 G47A 2019 .
  (1 votes)
The art of Ori and the Will of the Wisps / Wil Murray by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hamburg, Germany : Future Press, 2020
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: GV 1469.35.O67 A77 2021.
  (1 votes)
Basic drawing for games / Les Pardew by
Material type: Text Text; Format: print
Publication details: Boston, MA : Thomson Coures Technology, 2006
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76.C672 .P37B 2006.

Cinematic game secrets for creative directors and producers: inspired techniques from industry legends / Rich Newman [book] by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Amsterdam : Focal Press/Elsevier, 2009
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: GV 1469.3 N48C 2009.

The complete guide to game development, art and design / David McCarthy, Ste Curran, Simon Byron by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Lewes, East Sussex : Ilex, 2005
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 M32C 2005.

David Perry on game design : a brainstorming toolbox / David Perry; Rusel DeMaria [book] by
Material type: Text Text; Format: print
Publication details: Boston, MA : Course Technology, Cengage Learning, 2009
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76.C672 P47D 2009.

Fundamentals of game design / Ernest Adams, Andrew Rollings [book] by Series: Game design and development
Material type: Text Text; Format: print
Publication details: Upper Saddle River : Pearson Prentice Hall, 2007
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76.C672 A32F 2007.

Game character animation all in one / Les Pardew. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2007
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: TR 897.7 P37G 2007, ...

Game design : next level / Wang Shaoqiang by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hong Kong : Sandu Publishing, 2018
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: GV 1469.3 S52G 2018.
  (2 votes)
Game development essentials : an introduction / Jeannie Novak [book] by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson/Delmar Learning, 2008
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 N68G 2008, ...

Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories / Josiah Lebowitz, Chris Klug [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Focal Press, 2011
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: GV1469.34.A97 L42I 2011.

Introduction to video game design and development / Joseph Saulter [book] by Series: Video game design and development
Material type: Text Text; Format: print
Publication details: Boston : McGraw-Hill, 20007
Availability: Items available for loan: SPU Library, Chonburi campus (2)Call number: CD E 0893, ...

Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, M.A. : Focal Press/Elsevier, 2009
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: TR 897.7 I53M 2009, ...

The art and making of Control / Murray, Wil, editor by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hamburg : Future Press Verlag & Marketing, 2020
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: GV 1469.37 A77 2020.

The Art of Borderlands 3 / Additional text by Anthony Burch. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Titan Books, 2019
Other title:
  • Borderlands 3
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: GV 1469.25.B67 B87A 2019.

The big bad world of concept art for video games : how to start your career as a concept artist / Eliott Lilly by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: California : Design Studio Press, 2017
Other title:
  • How to start your career as a concept artist
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 L54B 2017.

The ultimate guide to video game writing and design [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Los Angeles : Lone Eagle, 2007
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 D54U 2007.

Pages

มหาวิทยาลัยศรีปทุม (กทม.)
2410/2 ถ.พหลโยธิน เขตจตุจักร กรุงเทพฯ 10900
Tel : 02-579-1111, 02-561-2222
มหาวิทยาลัยศรีปทุม (ชลบุรี)
79 หมู่ 1 ถ.บางนา-ตราด ต.คลองตำหรุ อ.เมือง จ.ชลบุรี 20000
Tel : 038-146-123
มหาวิทยาลัยศรีปทุม (ขอนแก่น)
182/12 หมู่ 4 ถ.ศรีจันทร์ ต.ในเมือง อ.เมือง จ.ขอนแก่น 40000
Tel : 043-224-111