Results
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Al game programming wisdom 2 / edited by Steve Rabin by
Material type: Text; Format:
print
Publication details: Hingham, Mass. : Charles River Media, 2003
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 A43 2003, ...
Found in Open Library:
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Animating real-time game characters / Paul Steed by Series:
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Hingham, Mass.: Charles River Media, 2003
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: TR 897.7 S73A 2003, ...
Found in Open Library:
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The art of game design : a book of lenses / Jesse Schell [book] by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Amsterdam : Elsevier/Morgan Kaufmann, 2008
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 S33A 2008, ...
Found in Open Library:
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The art of game design : a book of lenses / Jesse Schell by
Edition: Third edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : CRC Press, 2019
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 S33A 2019.
Found in Open Library:
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Basic drawing for games / Les Pardew by
Material type: Text; Format:
print
Publication details: Boston, MA : Thomson Coures Technology, 2006
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76.C672 .P37B 2006.
Found in Open Library:
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Beginning game level design / John Fiel and Marc Scattergood. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2005
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (3)Call number: QA 76.76.C672 F44B 2005, ...
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Game character animation all in one / Les Pardew. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2007
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: TR 897.7 P37G 2007, ...
Found in Open Library:
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Game design : from blue sky to green light [book] by
Material type: Text; Format:
print
Publication details: Wellesley, Mass. : A K Peters, 2007
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 T62G 2007.
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Game design essentials / Briar Lee Mitchell [book] by
Material type: Text; Format:
print
Publication details: Indianapolis, In. : Wiley ; Chichester : John Wiley [distributor], 2012
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76.C672 M57G 2012.
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Game development essentials : an introduction / Jeannie Novak [book] by
Edition: 2nd ed.
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Clifton Park, NY : Thomson/Delmar Learning, 2008
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 N68G 2008, ...
Found in Open Library:
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