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Game development essentials : game story and character development / Marianne Krawczyk by
Material type: Text Text; Format: print
Publication details: Clifton Park, NY : Thompson Delmar Learning, 2007
Availability: Items available for loan: SPU Library, Chonburi campus (2)Call number: CD E 0532, ...

Game plan great designs that changed the face of computer gaming / Ste Curran by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Switzerland : Roto Vision Book, 2004
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: T 385.G3 C87G 2004.

3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan [book] by
Material type: Text Text; Format: print
Publication details: Boston : Elsevier/Focal Press, 2011
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: T 385 G33T 2011.

Al game programming wisdom 2 / edited by Steve Rabin by
Material type: Text Text; Format: print
Publication details: Hingham, Mass. : Charles River Media, 2003
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 A43 2003, ...

Animating real-time game characters / Paul Steed by Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass.: Charles River Media, 2003
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: TR 897.7 S73A 2003, ...

The art of Diablo / written & edited by Jake Gerli ; additional writing, Robert Brooks. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Irvine, California : Blizzard Entertainment, 2019
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: GV 1469.35.D52 G47A 2019 .
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The art of game design : a book of lenses / Jesse Schell [book] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam : Elsevier/Morgan Kaufmann, 2008
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 S33A 2008, ...

The art of game design : a book of lenses / Jesse Schell by
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, 2019
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 S33A 2019.

Basic drawing for games / Les Pardew by
Material type: Text Text; Format: print
Publication details: Boston, MA : Thomson Coures Technology, 2006
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76.C672 .P37B 2006.

Beginning game level design / John Fiel and Marc Scattergood. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2005
Online access:
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (3)Call number: QA 76.76.C672 F44B 2005, ...

Casual game design : designing play for the gamer in all of us / Gregory Trefry [book] by
Material type: Text Text; Format: print
Publication details: Burlington, MA : Morgan Kaufmann, 2010
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 T73C 2010.

The complete guide to game development, art and design / David McCarthy, Ste Curran, Simon Byron by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Lewes, East Sussex : Ilex, 2005
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 M32C 2005.

David Perry on game design : a brainstorming toolbox / David Perry; Rusel DeMaria [book] by
Material type: Text Text; Format: print
Publication details: Boston, MA : Course Technology, Cengage Learning, 2009
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76.C672 P47D 2009.

Developing serious games / Bryan Bergeron [book] by Series: Charles River Media game development series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, 2006
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 B47D 2006.

Discover the game with alias / [contributing authors,Rob Ormond, Marc Beaudoin] by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [S.L.] : Alias /Learning Tools, 2005
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: TR 897.7 D57 2005, ...

Fundamentals of game design / Ernest Adams, Andrew Rollings [book] by Series: Game design and development
Material type: Text Text; Format: print
Publication details: Upper Saddle River : Pearson Prentice Hall, 2007
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76.C672 A32F 2007.

Game character animation all in one / Les Pardew. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2007
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: TR 897.7 P37G 2007, ...

Game design : from blue sky to green light [book] by
Material type: Text Text; Format: print
Publication details: Wellesley, Mass. : A K Peters, 2007
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 T62G 2007.

Game design essentials / Briar Lee Mitchell [book] by
Material type: Text Text; Format: print
Publication details: Indianapolis, In. : Wiley ; Chichester : John Wiley [distributor], 2012
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76.C672 M57G 2012.

Game design workshop : a playcentric approach to creating innovative games [book] by
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (1)Call number: QA 76.76.C672 F84 2008.

Game design workshop: A playcentric approach to creating innovative games / Tracy Fullerton, author by
Edition: 3rd ed.
Material type: Text Text; Format: print
Publication details: Boca Raton : CRC Press, 2014
Other title:
  • Game design workshop
Availability: Items available for loan: SPU Library, Chonburi campus (1)Call number: QA 76.76 F84G 2014.

Game development essentials : an introduction / Jeannie Novak [book] by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson/Delmar Learning, 2008
Availability: Items available for loan: SPU Library, Bangkok (Main Campus) (2)Call number: QA 76.76.C672 N68G 2008, ...

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